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FoundersJul 31, 2021

#195 Sid Meier (Computer game designer)

Summary, books mentioned, transcript quotes, and timestamps for #195 Sid Meier (Computer game designer) on Founders.

Notable books mentioned: Masters of Doom by David Kushner, Trader Joe's by Joe Colombo, Sid Meier's Memoir: A Life in Computer Games by Sid Meier, The Hunt for Red October by Tom Clancy

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#195 Sid Meier (Computer game designer)
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#195 Sid Meier (Computer game designer) mentions Masters of Doom by David Kushner, Trader Joe's by Joe Colombo, Sid Meier's Memoir: A Life in Computer Games by Sid Meier, and The Hunt for Red October by Tom Clancy with timestamps, quotes, and episode context.

3 books from this episode
Masters of Doom
David Kushner

I think every entrepreneur or anybody that wants to do something creative or interesting should read that book, because there's tons of ideas that th…

Trader Joe's
Joe Colombo

I just highly recommend everybody read that book because there's just a lot of lessons on how to make a product, how to market it.

This is the book that I'm going to talk to you about today, which is Sid Meier's Memoir by the creator of civilization, a life in computer games, and…

Episode summary
What I learned from reading Sid Meier's Memoir!: A Life in Computer Games by Sid Meier. ---- Founders Notes gives you the ability to tap into the collective knowledge of history's greatest entrepreneurs on demand. Use it to supplement the decisions you make in your work. Get access to Founders Notes here. ---- Sometimes it takes a misstep to figure out where you should be headed.Each game taught me something, each game was both painful and gratifying in its own way, and each game contributed to what came after it.We are surrounded by decisions, and therefore games, in everything we do. If my gravestone reads "Sid Meier, creator of Civilization" and nothing else, I'll be fine with that. It's a good game to be known for, and I'm proud of the positive impact it's had on so many players' lives.There was no such thing as a retail computer game, only free bits of code passed between hobbyists, so it would have been difficult for me to harbor secret dreams of becoming a professional computer game designer."I could design a better game in two weeks." “Then do it," he insisted, "If you can do it, I can sell it."At the time it felt like a fun project, but not any sort of life-changing decision. The big moments rarely do, I think, and the danger of retroactive mythologizing is that it makes people want to hold out for something dramatic, rather than throwing themselves into every opportunity. —As soon as the articles were published, Bill began placing calls to hobby stores that were farther than driving distance away."Hello, I'm looking to buy a copy of Hellcat Ace."Hmm, I don't think we carry that one""What?" he would fume. "What kind of computer store are you? Didn't you see the review in Antic?" Then he would hang up in a huff, muttering about taking his business elsewhere.A week later he would call again, pretending to be somebody else. And a third time a week after that. Finally, on the fourth week, he'd use his professional voice. "Good afternoon, I'm a representative from MicroProse Software, and I'd like to show you our latest game, Hellcat Ace." Spurred by the imaginary demand, they would invite him in. —My appetite for making games was growing stronger. I never forgot that moment. My mother had become emotionally invested in this little game, so profoundly that she'd had to abandon it entirely.Games could make you feel. If great literature could wield its power through nothing but black squiggles on a page, how much more could be done with movement, sound, and color? The potential for emotional interaction through this medium struck me as both fascinating and enticing.Were there people who got paid for making games? Could I be one of those people? I knew by now that I was a person who would make games, probably for the rest of my life, but it had never occurred to me that it could be a source of income. If that were true, then being a game designer seemed like the ideal job.I was cautious about giving up my steady paycheck, and still not convinced that this dream was going to last.Quality content was the driving force behind it all.All that mattered to me was that I got to make games for a living.I don't think any of us could have imagined back then the kind of cultural domination that gaming would someday achieve.Robin Williams pointed out that all the other entertainment industries promoted their stars by name, so why should gaming be any different?A pirate's career would last about forty years between childhood and old age, and his goal was to accomplish as much as he could in that window-to have an adventurous life with no regrets.Life is not a steady progression of objectively increasing value, and when you fail, you don't just reload the mission again. You knock the wet sand off your breeches and return to the high seas for new adventures. And if you happen to get marooned on a deserted island a few times, well, that makes for a good tavern story, too.I'd always had a distaste for business deals in general, simply because it's not the kind of thing I want to spend my day doing, but I was starting to realize that there was potential danger in them as well.People play games to feel good about themselves.Age and experience may bring wisdom, but sometimes it's useful to be a young person who hasn't learned how to doubt himself yet.Sid Meier makes a pathetic Arnold Schwarzenegger, but he makes a magnificent Sid Meier.Deciding what doesn't go into the game is sometimes more important than deciding what does.Conventional wisdom said a strategy title would never make the big money. (Sid sold 51 million copies)They were interacting with the game as a tool, rather than an experience.Good games don't get made by committee.What I didn't see at the time is that imagination never diminishes reality; it only heightens it.The dichotomy between someone else's talent and your own is a cause for celebration, because the further apart you are, the more you can offer each other.This is not to say that my version of Civilization had no outside influences—far from it. Aside from the general "creating not destroying" concept I had first encountered in SimCity, there were two games that I very much respected, and blatantly took ideas from to use for my own purposes.The ideas didn't start with us, and they can't end with us either.Whatever it is you want to be good at, you have to make sure you continue to read, and learn, and seek joy elsewhere, because you never know where inspiration will strike.A full 70 percent of Candy Crush Saga users have never paid a dime for the game yet it still brings in several million dollars a day.So many of our wildest dreams have turned out to be laughably conservative that it's hard to write off anything as impossible. ---- Founders Notes gives you the ability to tap into the collective knowledge of history's greatest entrepreneurs on demand. Use it to supplement the decisions you make in your work. Get access to Founders Notes here. ---- “I have listened to every episode released and look forward to every episode that comes out. The only criticism I would have is that after each podcast I usually want to buy the book because I am interested so my poor wallet suffers. ” — Gareth Be like Gareth. Buy a book: All the books featured on Founders Podcast
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What is #195 Sid Meier (Computer game designer) about?

Summary, books mentioned, transcript quotes, and timestamps for #195 Sid Meier (Computer game designer) on Founders.

What are the main takeaways from #195 Sid Meier (Computer game designer)?

These are the strongest takeaways surfaced by the transcript, summary copy, and linked mentions for #195 Sid Meier (Computer game designer).

  • The conversation centers on entrepreneurship in gaming.
  • A second recurring theme is lessons from Trader Joe's.
  • Referenced books include Masters of Doom by David Kushner and Trader Joe's by Joe Colombo.
  • The strongest audience signal points to entrepreneurs and creative individuals and Entrepreneurs and business partners.

Which books are mentioned in #195 Sid Meier (Computer game designer)?

Masters of Doom by David Kushner, Trader Joe's by Joe Colombo, and Sid Meier's Memoir: A Life in Computer Games by Sid Meier are the clearest linked books in this episode, each tied back to transcript timestamps and quote cards.

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#195 Sid Meier (Computer game designer) keeps attracting summary-style searches because this page combines episode context, transcript quotes, book references, and direct jump links back into the audio.

Topic and sentiment signals

Aggregated from transcript-derived mention metadata for better topical navigation and citation.

Mention sentiment
Highly Recommended(2)Passing Reference(2)Critical Analysis(1)
Audience signals
entrepreneurs and creative individualsEntrepreneurs and business partnersFans of video games and game designAspiring authors and entrepreneursAspiring writers and entrepreneurs

Books Mentioned

The full list below is ranked by how useful each mention is to a listener: stronger recommendation language, clearer quote context, and better timestamp support rise first.

Masters of Doom cover
Masters of Doom
David Kushner
Best for entrepreneurs and creative individualsOften cited around entrepreneurship in gaming

If you want to think about what book I've stolen so many ideas from, it's Masters of Doom. It's about John Romero and John Carmack.

View mention details
Sentiment: Highly Recommended
For: entrepreneurs and creative individuals
Key quote: I think every entrepreneur or anybody that wants to do something creative or interesting should read that book, because there's tons of ideas that they wind up using that are like, I'm taking some of their ideas that from video games and trying to apply to podcasts, for example.
The host mentions 'Masters of Doom' as a significant influence on their understanding of the gaming industry and entrepreneurship. They highlight how the book illustrates the innovative distribution methods used by early game developers, which parallels the experiences of Sid and his team.
ASIN: 0812972155
Buy on Amazon
Trader Joe's cover
Trader Joe's
Joe Colombo
Best for Entrepreneurs and business partnersOften cited around lessons from Trader Joe's

The mention of the book led to a deeper appreciation for the company's philosophy and the work behind it.

View mention details
Sentiment: Highly Recommended
For: Entrepreneurs and business partners
Key quote: I just highly recommend everybody read that book because there's just a lot of lessons on how to make a product, how to market it.
The host mentions 'Trader Joe's' to highlight the valuable lessons on product creation, marketing, and the dynamics of co-founder relationships found in the book. They emphasize that reading it can help avoid common pitfalls in business partnerships and appreciate the dedication behind successful companies.
ASIN: 1400225434
Buy on Amazon
Sid Meier's Memoir: A Life in Computer Games cover
Best for Fans of video games and game designOften cited around Sid Meier's contributions

This is the whole story. This is the book that I'm going to talk to you about today, which is Sid Meier's Memoir by the creator of civilization, a life in computer games, and it was written by Sid Meier.

View mention details
Sentiment: Passing Reference
For: Fans of video games and game design
Key quote: This is the book that I'm going to talk to you about today, which is Sid Meier's Memoir by the creator of civilization, a life in computer games, and it was written by Sid Meier.
The host briefly introduces Sid Meier's memoir as a significant work related to the creator of the Civilization game series. This mention serves to highlight Meier's impact on the gaming industry.
ASIN: B08MNG8VX8
Buy on Amazon
The Hunt for Red October cover
Best for Aspiring authors and entrepreneursOften cited around Tom Clancy's success story

The book is mentioned in relation to its success and the author's early struggles in the publishing industry.

View mention details
Sentiment: Critical Analysis
For: Aspiring authors and entrepreneurs
Key quote: Tom sold, his first book, The Hunt for Red October, which is hugely successful novel, turned into a movie, turned into all kinds of stuff.
The host discusses Tom Clancy's journey from a struggling author to a bestselling writer, highlighting the surprising fact that he sold his debut novel, 'The Hunt for Red October,' for only $5,000. This serves as a reminder of the unpredictable nature of success and the importance of perseverance in one's career.
ASIN: B0099KHDWK
Buy on Amazon
Red Storm Rising cover
Best for Aspiring writers and entrepreneursOften cited around Tom Clancy's early career

The book is referenced as a submarine simulator that Sid Meier was adapting into a game.

View mention details
Sentiment: Passing Reference
For: Aspiring writers and entrepreneurs
Key quote: He eventually makes more, but he winds up selling a hundred million books before he dies.
The host mentions 'Red Storm Rising' to illustrate Tom Clancy's rise in the publishing world, highlighting how he was still working a day job despite his success. This reference serves to emphasize the unpredictability of success and the importance of perseverance in one's career.
ASIN: B002W94QSO
Buy on Amazon
Shop This Episode

Pick up the books after you hear them in context.

Masters of Doom cover
Mentioned at 17:15
Masters of Doom
David Kushner

The host mentions 'Masters of Doom' as a significant influence on their understanding of the gaming industry and entrepreneurship. They highlight h…

Trader Joe's cover
Mentioned at 40:25
Trader Joe's
Joe Colombo

The host mentions 'Trader Joe's' to highlight the valuable lessons on product creation, marketing, and the dynamics of co-founder relationships fou…

Sid Meier's Memoir: A Life in Computer Games cover
Mentioned at 4:06
Sid Meier's Memoir: A Life in Computer Games
Sid Meier

The host briefly introduces Sid Meier's memoir as a significant work related to the creator of the Civilization game series. This mention serves to…

Movies & Documentaries Mentioned

Movie

The Hunt for Red October

Confidence: 90%

Tom Clancy's The Hunt for Red October had been a huge success, but as a debut author, he hadn't been able to command the greatest deal with his publisher.