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Modern WisdomMar 11, 2021

#293 - Adam Alter - The Psychology Of Phone & Tech Addiction

Summary, books mentioned, transcript quotes, and timestamps for #293 - Adam Alter - The Psychology Of Phone & Tech Addiction on Modern Wisdom.

Guest: Adam Alter

Notable books mentioned: The Happiness Hypothesis by John Haidt, Ready Player One by Ernest Cline, Ready Player Two by Ernest Cline

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The Happiness Hypothesis cover
Mentioned at 23:30
The Happiness Hypothesis
John Haidt

The host mentions 'The Happiness Hypothesis' to illustrate the psychological concept of ironic monitoring, where setting a goal can lead to obsessi…

Ready Player One cover
Mentioned at 31:42
Ready Player One
Ernest Cline

The host mentions 'Ready Player One' to illustrate the potential future of immersive experiences through virtual reality. They draw a parallel betw…

Ready Player Two cover
Mentioned at 31:42
Ready Player Two
Ernest Cline

The host mentions 'Ready Player Two' in the context of discussing the potential future of virtual and augmented reality technologies. They draw a p…

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#293 - Adam Alter - The Psychology Of Phone & Tech Addiction
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Episode summary, books & quotes

#293 - Adam Alter - The Psychology Of Phone & Tech Addiction mentions The Happiness Hypothesis by John Haidt, Ready Player One by Ernest Cline, and Ready Player Two by Ernest Cline with timestamps, quotes, and episode context.

Guest: Adam Alter
Episode summary
Adam Alter is a Professor of Marketing at New York University's Stern School of Business and an author. Most adults report that they are within an arm's reach of their phone for 24 hours a day. Our devices have slotted themselves into our lives seamlessly, but controlling our screentime is becoming increasingly difficult. Expect to learn the psychological tricks tech companies are using to keep you hooked, what Adam thinks the best strategies are to control screentime, what our concerns should be with VR technology, why cliffhangers are so powerful and much more...
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What is #293 - Adam Alter - The Psychology Of Phone & Tech Addiction about?

Summary, books mentioned, transcript quotes, and timestamps for #293 - Adam Alter - The Psychology Of Phone & Tech Addiction on Modern Wisdom.

What are the main takeaways from #293 - Adam Alter - The Psychology Of Phone & Tech Addiction?

These are the strongest takeaways surfaced by the transcript, summary copy, and linked mentions for #293 - Adam Alter - The Psychology Of Phone & Tech Addiction.

  • The conversation centers on virtual reality technology.
  • A second recurring theme is psychology of thought.
  • Referenced books include The Happiness Hypothesis by John Haidt and Ready Player One by Ernest Cline.
  • The strongest audience signal points to Individuals interested in psychology and self-improvement and Readers interested in technology and immersive experiences..

Which books are mentioned in #293 - Adam Alter - The Psychology Of Phone & Tech Addiction?

The Happiness Hypothesis by John Haidt, Ready Player One by Ernest Cline, and Ready Player Two by Ernest Cline are the clearest linked books in this episode, each tied back to transcript timestamps and quote cards.

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Topic and sentiment signals

Aggregated from transcript-derived mention metadata for better topical navigation and citation.

Mention sentiment
Passing Reference(2)Highly Recommended(1)
Audience signals
Individuals interested in psychology and self-improvementReaders interested in technology and immersive experiences.Readers interested in technology and immersive experiences

Books Mentioned

The Happiness Hypothesis cover
Best for Individuals interested in psychology and self-improvementOften cited around psychology of thought

The speaker mentions reading 'The Happiness Hypothesis' by John Haidt, discussing its insights on thought processes and how setting objectives can lead to obsessive thinking.

View mention details
Sentiment: Highly Recommended
For: Individuals interested in psychology and self-improvement
Key quote: He talked about one of the reasons why we have a shocking theory about thought and we can't get it out of our head.
The host mentions 'The Happiness Hypothesis' to illustrate the psychological concept of ironic monitoring, where setting a goal can lead to obsessive thoughts about the very thing one is trying to avoid. This book provides insights into how our minds work in relation to goals and desires, making it a valuable read for understanding human behavior.
ASIN: 0465028020
Buy on Amazon
Ready Player One cover
Ready Player One
Ernest Cline
Best for Readers interested in technology and immersive experiences.Often cited around virtual reality technology

The speaker references 'Ready Player One' and 'Ready Player Two' by Ernest Cline, discussing their relevance to immersive experiences and technology.

View mention details
Sentiment: Passing Reference
For: Readers interested in technology and immersive experiences.
Key quote: it's a little bit like, like the, the, the book and the, the film ready player one and now ready player two by Ernest Klein.
The host mentions 'Ready Player One' to illustrate the potential future of immersive experiences through virtual reality. They draw a parallel between the book's themes and the evolving capabilities of VR technology.
ASIN: B005HG7BWC
Buy on Amazon
Ready Player Two cover
Ready Player Two
Ernest Cline
Best for Readers interested in technology and immersive experiencesOften cited around virtual reality technology

The speaker references 'Ready Player One' and 'Ready Player Two' by Ernest Cline, discussing their relevance to immersive experiences and technology.

View mention details
Sentiment: Passing Reference
For: Readers interested in technology and immersive experiences
Key quote: it's a little bit like, like the, the, the book and the, the film ready player one and now ready player two by Ernest Klein.
The host mentions 'Ready Player Two' in the context of discussing the potential future of virtual and augmented reality technologies. They draw a parallel between the immersive experiences depicted in the book and the advancements expected in real-world VR applications.
ASIN: B08BYWH6CS
Buy on Amazon

Movies & Documentaries Mentioned

Movie

Ready Player One

Confidence: 90%

The discussion references 'Ready Player One' as a film that explores immersive experiences and technology, comparing it to future VR advancements.

Movie

Ghostbusters

Confidence: 90%

The speaker mentions a VR experience based on 'Ghostbusters', describing an immersive eight-minute adventure in New York City.