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AcquiredNovember 12, 2020

Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra)

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Superstar past guest and Superhuman CEO Rahul Vorha joins us for a deep dive on how Superhuman applies concepts from game design to building productivity software. We're not talking points and badges — we mean hardcore, Unreal Engine-style technical innovations and Fortnite-level understanding of fun and mastery. It's a topic where Rahul has serious cred: before Superhuman and Rapportive, he worked as a game designer on RuneScape, the pioneering browser-based MMORPG. This is a topic every founder, engineer, product and even sales person should listen to. Tune in! You can listen to Part I of our Superhuman story with Rahul here: https://www.acquired.fm/episodes/superhuman
1 book mention in this episode.
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Books Mentioned

The Art of Game Design cover

Rahul mentions a definition of a game that he came across in a book, which he describes as the best on the topic.

Sentiment: Highly Recommended
Trigger: definition of a game
For: Game designers and enthusiasts
Key quote: A game is simply something that you play.
The host mentions 'The Art of Game Design' to highlight a clear and concise definition of what constitutes a game. This book is referenced as a foundational resource that provides valuable insights into game design principles.
ASIN: B0FVB9QQCJ
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