
Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra)
Summary, books mentioned, transcript quotes, and timestamps for Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra) on Acquired.
Notable books mentioned: The Art of Game Design by Jesse Schell
Buy the books listeners heard in this conversation.

The host mentions 'The Art of Game Design' to highlight a clear and concise definition of what constitutes a game. This book is referenced as a fou…

Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra) mentions The Art of Game Design by Jesse Schell with timestamps, quotes, and episode context.
Quick FAQ
Direct answers for the summary, books, and takeaways queries sending search traffic to this episode.
What is Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra) about?
Summary, books mentioned, transcript quotes, and timestamps for Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra) on Acquired.
What are the main takeaways from Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra)?
These are the strongest takeaways surfaced by the transcript, summary copy, and linked mentions for Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra).
- The conversation centers on definition of a game.
- Referenced books include The Art of Game Design by Jesse Schell.
- The strongest audience signal points to Game designers and enthusiasts.
- Superstar past guest and Superhuman CEO Rahul Vorha joins us for a deep dive on how Superhuman applies concepts from game design to building productivity software. We're…
Which books are mentioned in Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra)?
The Art of Game Design by Jesse Schell are the clearest linked books in this episode, each tied back to transcript timestamps and quote cards.
Why are listeners searching for Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra)?
Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra) keeps attracting summary-style searches because this page combines episode context, transcript quotes, book references, and direct jump links back into the audio.
Aggregated from transcript-derived mention metadata for better topical navigation and citation.
Books Mentioned

“Rahul mentions a definition of a game that he came across in a book, which he describes as the best on the topic.”
View mention details
Movies & Documentaries Mentioned
No movie or documentary mentions yet
This episode does not have extracted media mentions yet.